6/28/2011 9:33:20 AM

iGaming: Monetisation of 'free' social media games

Social media has undergone a period of rapid transformation. It has evolved from allowing you to connect with friends and boast about your social status, to seeing what your friends have been up to over the weekend via user generated photos & videos, aswell as offering various types of online games & other media.

 

Most social media games give aggregated scoreboards, achievements, user rankings and tools to improve status, giving the individual the opportunity to boast to their social networks (such as Facebook or Twitter) about their achievements.

 

So how does a ‘free’ social game become monetised?

Firstly, the game has to appeal to a wide enough audience, it must also have simple game mechanics as well as the ability to play for short periods and at varying intervals. Unlike traditional games, many rely on sharing with friends and using the players’ existing social network to drive game play.

 

Game makers rely on a number of ways to drive income into the business. In addition to subscriptions they also heavily rely on traditional marketing, such as in-game advertising. Game makers are also coming up with new and interesting ways to monetise, such as giving players the opportunity to buy additional game modes to enhance their gaming experience, and the ability to buy virtual goods. This revenue channel is believed to generate up to 90% profit, with no excess stock or expiration of goods to worry about.

 

Big players join the online gaming phenomenon

A number of large corporations have been getting in on the action and entering the market including Google, Disney and Electronic Arts (who acquired Playfish in November last year). With the likes of Zynga purportedly earning $500k a day it’s no wonder the big fish have entered the pond.

 

With various voices in the industry believing that we’re not far from seeing the first $1billion grossing social media game, only time will tell whether this exponentially growing market will show any signs of slowing.

 

Mark Yates

iGaming Recruitment Consultant

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ARM

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